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Site update: RSS links!
The Links and Docs pages have been updated for both desktop and mobile to add RSS links for the main topics and individual apps! Also updated are all the readme files, including those in the .7z archives. Don’t have a reader? Try RSS Sage-Like for Firefox! It’ll open the links directly! I’ll be honest; it…
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Site update: return of the Tools page!
Both desktop and mobile have been updated to restore the Tools page to its former glory, mostly because I linked Dice and Random NEXT to a friend and realized it was kind of confusing for it to be under the MediaAlarm page. Well, MediaAlarm gets its own page again! Die Roll & Number Generator has…
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Mobile site updated for Dice and Random NEXT
The mobile site is now in parity with the desktop site for the new release. In addition, there are some Dark Mode fixes to it, and some spacing fixes to the desktop site.
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New release: Dice and Random NEXT, other updates!
Get ready for the next generation of dice rolling: it’s Dice and Random NEXT! I’ve been wanting to do this for a long time. Die Roll & Number Generator was one of my first apps, but having lost the original files, it was always sitting there unable to be updated, with any changes needing a…
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Site update: Dark Mode!
Dark Mode users rejoice! Both the desktop and mobile sites now have automatic Dark Mode recognition! Sadly, the blog seems to have no options for that. However, I DO now have a toggle plugin.
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Digimon World: Next Order, objectively
To begin, Amazon has it for $30 and I would like to reimburse $30 (any version) for the first 10 or however many I can manage until Sept. 1 for whom it might provide solace for the untimely passing of Dragoneer, best known for his Murasadramon fursona. This game has themes of death and rebirth,…
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RTF2BBCode update and bug
Just tossed out a new version. There are some minor fixes to spacing and I disabled the Quick RTF button because, uh, it doesn’t work and I don’t know why. Something about the RTF space isn’t accepting the value back. >_>;
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Quest 64, objectively
To begin this, I need to issue a rather embarrasing retraction. In my first impressions review, I made a fuss about this being an American take on a JRPG, which is something I have been wrong about for *mumble* years. In updated context, a LOT of the visual design decisions make a lot more sense…
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Rogue Galaxy, objectively
While working on an older review covering what did and didn’t age well, I kind of started dipping my toe into what I might rate a section or two here. So to take a break from that, I’m doing this for a more focused experience. Rogue Galaxy is a PS2 game released in 2005 in…